I’ve been running into some problems with the making of GameWreck because of the devices I am using. More details in the video below.
I decided to do a bit of research into this to catch myself up. The main reason game developers don’t port to Macs is there is not a big enough market. For a long time Macs used Motorolla processors instead of Intel or AMD. They have since switched to Intel but the consumers buying a Mac don’t do it for the games. They have other expectations. This is probably a product of the programming strategy behind Apple devices: they would rather do all the thinking for you.
Yes, there is always Bootcamp to run Windows through a Mac. But that beges the question: why are you buying a device that doesn’t support what you want to use it for? This is where the vitriol “That’s what happens when you buy a Mac,” comes from.
Wouldn’t it be nice to know what you want from a machine before you buy it? Maybe the machine should just be customisable enough to get by with any requirement.
Have this video as a parting gift: