It turns out, building robots is hard

Game Cultures

even if you are only building them in a game.

Recently, I play-tested AI Escape (working title) in it’s most recent form, which was unfortunately incomplete. The issues that kept coming up with the game are as follows:

  • Since the players were unfamiliar with the materials of the game, a master list of all the characters available should be included in the game. Whether as part of the game instructions, on a separate playing card like in Coup or a list for the players to share has yet to be determined.
  • Chris’s suggestion that each character card be able to fulfill a robot build component means that I still need to determine what component each character corresponds to. I have since decided to scratch component cards completely and simply have character cards with the associated component listed below the design art under as a part of the character’s…

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